package state import ( "encoding/gob" "os" "path" ) // we unfortunately have to assume there are never races between processes // this and launcher should eventually be replaced by a server process type launcherState struct { PID int Launcher string Argv []string Command []string Capability Enablements } func ReadLaunchers(runDirPath, uid string) ([]*launcherState, error) { var f *os.File var r []*launcherState launcherPrefix := path.Join(runDirPath, uid) if pl, err := os.ReadDir(launcherPrefix); err != nil { return nil, err } else { for _, e := range pl { if err = func() error { if f, err = os.Open(path.Join(launcherPrefix, e.Name())); err != nil { return err } else { defer func() { if f.Close() != nil { // unreachable panic("foreign state file closed prematurely") } }() var s launcherState r = append(r, &s) return gob.NewDecoder(f).Decode(&s) } }(); err != nil { return nil, err } } } return r, nil }